These are pretty easy and will help you learn and understand triggers. Chitin Trigger: Pattern: You shed your chitinous armour. Command: cast chitin me Barkskin Trigger: Pattern: Your barkskin armour flakes off and falls to the ground, crumbling into dust. Command: cast barkskin me Resist Trigger: Pattern: You feel your resistance to (%W) leave you Command: cast resist %1 me Variable: hidden Value: Visible Default: Visible Modify your status bar Right click on the status bar above where you type, it will bring up a window. In it you type: @hidden Create these Triggers Pattern: You leap from the shadows! Command: hidden=Visible Pattern: You appear from the shadows. Command: hidden=Visible Pattern: Ok, you hide in the shadows. Command: hidden=Hidden Pattern: You killed Command: get coins from corpse;score brief type: "monitor off" **This will turn off you hp bar so you will not be able to see what your hp is during combat unless you type sheet Create new variables (value and default can be left blank) Variable: expd Variable: expt Create a trigger Pattern: Xp: (%d) Command: #math expd (%1-@expt);#if @expd<>0 {#alarm +0:0:01 {#SHOW Gained: <@expd> experience.}};expt=%1 This does math and tells you how much xp you get after each kill. If you type score in the middle of combat it will screw it up a little. The first time it goes off it is a little screwy but from then on it works fine. Click toggle Off caption: Sneak Off On Caption: Sneak On Variable: Autosneak Make a Variable Name: Autosneak Value: 0 Default: 0 Make Aliases (Type these into your zmud command line, just cut and paste) #alias e #if @AutoSneak=1 {sneak east} {east} #alias n #if @AutoSneak=1 {sneak north} {north} #alias ne #if @AutoSneak=1 {sneak northeast} {northeast} #alias nw #if @AutoSneak=1 {sneak northwest} {northwest} #alias s #if @AutoSneak=1 {sneak south} {south} #alias se #if @AutoSneak=1 {sneak southeast} {southeast} #alias sw #if @AutoSneak=1 {sneak southwest} {southwest} #alias w #if @AutoSneak=1 {sneak west} {west} Create a trigger. Pattern: tells you Command: #CAP Tell;#GAG Now when these are all in place, you can see just above where you type weather you are hidden or visible. Its handy when you happen to forget and don't really want to do a con me command. Make a Trigger: Pattern: (%w) tells you Command: #PLAY c:/zmud/tell.wav (or directory of sound) Pattern: (%w) asks you Command: #PLAY c:/zmud/tell.wav (or directory of sound) Pattern: %W tells you Command: reply AFK....Working on Ranger Site (Or your response) Pattern: %W asks you Command: reply AFK....Working on Ranger Site (Or your response) #TRIGGER {Wisdom : (%d)$} {#if %1<=18 {reroll=%cr}} {REARRANGE} #TRIGGER {Wisdom : (%d)~((%d)~)$} {#if %2<80 {reroll=%cr}} {REARRANGE} #TRIGGER {Strength : (%d)$} {#if %1<=18 {reroll=%cr}} {REARRANGE} #TRIGGER {Strength : (%d)~((%d)~)$} {#if %2<40 {reroll=%cr}} {REARRANGE} #TRIGGER {Constitution : (%d)$} {#if %1<=18 {reroll=%cr}} {REARRANGE} #TRIGGER {Constitution : (%d)~((%d)~)$} {#if %2<20 {reroll=%cr}} {REARRANGE} #TRIGGER {Dexterity : (%d)$} {#if %1<13 {reroll=%cr}} {REARRANGE} #TRIGGER {Entering any other key will save this roll.} {@reroll;reroll=keep} {REARRANGE} #TRIGGER {You have completed your rearrangement of your attributes.} {#play success.wav} {REARRANGE} #ALARM {-*5:00} {~!score} {REARRANGE} #FUNC Reroll {keep} |